Walk with WASD or arrow keys. Select a site to set a route. Enter a marked zone to visit.
SITE 01 / ISSUE 04
Things for moving through rooms.
Clothes with useful pockets. Furniture that tolerates a move. Made in small runs, numbered when finished.
SITE 02 / DOMESTIC OBJECTS
A room is a temporary address.
Five low-volume pieces built around repairable joints, quiet materials and the dimensions of ordinary apartments.
SITE 03 / RECOVERED MEDIA
Evidence of people using things.
Photographs and field footage from apartments, loading docks and roads between. The date stamp is honest. The color is not.
SITE 04 / BREAK ROOM
Lose seven minutes.
Two cabinet games recovered from the staff room. Scores live on this device. No account, no leaderboard, no reason to cheat.
CABINET A
Night Route
Collect five signal markers before time runs out. Avoid the concrete blocks.
- Score
- 0
- Time
- 30
- Best
- 0
CABINET B
Parcel Sort
Send each crate to its matching bay. Use left and right, or tap a bay. A wrong sort costs one life.
- Score
- 0
- Lives
- 3
- Best
- 0